1 weekDwarf spaceOuter spaceAlgorAstroid BeltProtected routeMalapensaI'FortoonaLomaPiskeroAlgorAlgor's moon321Adventurer's pathAdventurer's Timeline- Wendel the wizard on planet Algor charges us to retrieve an urn - He lends us a small ship, and a crew of 5 red shirts and 1 captain Doalot, which we take to a nearby moon where a ship has crashed - We encounter a dead Illithid (Mindflayer) ship broken in half, the stern of which balanced precariously in a crevace - The ship is surrounded by Gith bodies - Yuyal gets stung by batlike creature but seems to be ok - We enter the bow part of ship, find more dead bodies, but no urn - We find the spelljammer chair, with a body in it pierced by a Gith sword through the chair - As we investigate, a 2 headed worm humanoid attacks us, but we kill it heroically (mostly) - As we inspect the body in the chair, mosquitos come out, stinging Yuyal. Rain saves Yuyal by envelopping him and the mosquitos - Barbuckle stays backin our own ship, hovering over the stern of the crsahsed ship, finding a parking break later, while the rest goes down. - We find a tunnel out of the ship into the rock, where we find more Gith bodies (Yuyal finds a craftful spear). - The tunnel splits, so we split too. Yuyal and rain find a pool of sentient goo, which Rain makes out with whne it atakcs us - Idle, and Elecksi find a dead Illithoid, who has the urn. As Idle toudhes it, he passes out and has visions. - Elecksi steals the urn while Idle isout, but Barbuckle joins, revives Idle and they both find out about the theft. - Team runs off and flees on the ship - On th way back, Rain incites the team to mutany, killing the red shirts, while Elecksi tries to charm Doalot. Both are posined by Idle+Rain, and when theu wake up, everyone is invisible and everythings Doalot touches catches fire... - We kill Dolalot, get the urn and his shotgun, whioe meeting Amos and Elinor who have been hiding in the ship this whole time trying to stop the mindflayers. - Rain ingest Doalots arms to give himself fire hands, which doesn't really work (yet) - A big ass capitol ship headed by Captain Charming confronts us, Amos convinces them we have a diease, giving us time to dispose the bodies (Idle cooks the bodies... seriously this is team is a freak show...) - They seem to start to lose interest and appear hostile We tell them about the mindflayers, which peeks their interest. They demand the urn and they invite us to a Capital outpost in the Malapensa system to report what we have seen. Without many other options, we agree to both. - In the captiol colony, we meet Charming's dad, Commander Clooney, who condescends a lot but offers us a contract to take one of their ships in to investigate. The crew is undecided.... - We turn down the contract, but decide to hang around a bit to supply and learn what we can - Elinor and Yuyal spend time on the street and in taverns to hear what people say about the Capitol, and find out that other ships have been hired before for similar missions - Rain stakes out some armory shops but is too poor to afford anything. Who can guess where this is going at this point? - Idle tries to find shipwrights, learns of an amazing shipwright on Loma, and an ok-one on Algor. He also learns that the Dwarves have the best Tech in the astral plane, followed by the Giff. - Elecksi tries to find other sorcerers to learn more spells, one gives him a little scoll that says "Cebelina I'Fortoona", before self igniting. - In the evening, we decide to have Elecksi, Idle and Rain incite a tavern brawl as a distraction while Elinor and Yuyal picking pockets, stealing 90 gold, which we split evenly. - The next day, rain hides in a crack in the armory shop, waiting for the night to let the others in and rob the place. In the meantime, Yuyal visits a library to a book on Gith (which he finds and steals) and Illiths (which they don';t have). While asking the librarian Ulrike about a Gith book, she tells her there's a Gith ambassador in the colony. The team visits ambassador Kamal, where Yuyal hands him the Gith spear as a gift, while promising him they burried the dead Gith bodies in Episode 1 according to traditional Gith customs (which she quickly read in the book). He is touched. - Having gained his trust, the teams senses an opportunity to drive a wedge between the capitol and the Gith and to make an ally, so Yuyal tells him the capitol didn't care at all about the mindflayers, and Idle decies to tell him about the urn, and that the Capitoal has stolen it. - Kamal is visibly shaken, he identifies the urn as a device to store brains of an ancient and powerful mindflayer. If the mindflayers consume that brain they will be unstoppable. He asks the team if they will bring his message to the Gith flotilla to warn them, while he will try to retrieve the urn. He proviedes us with passwords and direcions to get there, plus, upon request, a cart, which the team wants to use to rob the armory with rain. He also tells us of a recently discovered ship wreck in this system, which hold valuables, as the Capitol has comissioned an expedition to it that leave in the morning, and tells Elecksi that "I'Fortoona" is a system. - They rob the armory, retrieving from a hidden safe a heavy box with gold and sme scrolls, a spikey armor for Rain and 3 magic boots. - We narrowly avoid capture and escape to our ship, where we find Barbuckle heroically prepping the ship and Amos playing with his rat the whole time... Loma AlgorI'FortoonaMalapensaAlgorIllithidGithEpisode 1Episode 2Episode 3GiffDwarves- Before leaving, we hire a small crew of 5 competent, yet disposable teammates. - We leave the colony planet and head to the site of the crashed ship - We find two ships, one in pieces and unidentfiable, the other broken in half and belonging to the Dwarves. - Barbuckle expertly parks the ship right between the two halves and we split up. We notice space eels around us, which, for now, remain calm and do not seem to mind our presence. - Rain, Elecksi and Yuyal investigate the bow, Barbuckle, Idle and Elinor the stern. - Bow: We notice bodies, mostly lifeless automatos that Dwarves use as cheap and disposable labor, but we also find one Orc pirate, which we recover a large axe from. We then head down to the 2nd level, where we find 5 large crates. We open one and find canisters for differently colored liquids. Of coure Rain ingests one, feeling a little dizzy but stabe for now. - Stern: The team directly proceeds to the lower level, Barbucke sensing some magic below. We also find crates. Before they can open them though, both teams notice 3 large space sharks approaching us quickly, not looking friendly. We ready ourselves to fight the space sharks! - Stern: Barbuckle being distracted by the magic and Elinor not warning idle in time, Idle gets caought by surprise and is knocked off the ship, managing barely to hold on to drop only one level. He resumes his attack though, and with help from very vicuous musical mockery by Elinor and healing power by Barbuckle, Idle slices thing in 2 perfect fillets. - Bow: Rain confronts one of the sharks, trying to burp his ealrier ingested silverly fluid onto it but missing. He gets bit a little but holds on. Yuyal teleports herself onto another shark, irritating the thing enough so that Elecksi can shooth it with magic missles. Yuyal pulls out he knifes, stabbing the thing on both sides but sliding her right knife down to the fin, causing the shark to steer right and slam into the shark attacking Rain before dying from its wounds. Rain than kills off the last shark. - All the fighting and vomiting of ingested plasma causes Rain to start glowing and causing random magical effects. This causes the space eels to wake up and attack us as well. The dispatches them, Idle cutting more fillets for dinner. - We load 4 crates onto our ship and head on to the Gith flotilla. - On our way, we encounter the trace of a space whale, whose feathers are known to confer incredible luck, but the trail is cold and we have no time to waste. We also encounter a massive group fo space sharks but they luckly pay us no attention. - Yuyal, emerging from another astral trance, remembers some elf alchemy techniques, using that knowledge to find out that the canissters we found are half processed ores the Dwarves use, which are extremly expensive when fully processed. - Finally we find the flotilla, our flag signs granting us safe passage to the center which is an island connexted via large chains to hundreds of ships pulling it through space. We are director to pull our ship to a large skull head shaped landing zone, where we are greated by a a procession of 5 female and 4 male Gith. We notice the absence of any kids in the vicinity and everyone around us being battle ready. We are wecomed by the oldest of the procession to To'Na Rath. Episode 4To'Na RathAdventurer's InfosNameClassRaceBackgroundStr Dex Con Int Wis ChaAbility ScoresProficienciesAmosDeceptionInsightInvestigationPersuasion10 12 14 12 14 18TieflingWarlockBarbuckleAnimal HandlingAthleticsNatureSurvivalWildspacer8 10 12 12 16 9GiffDruidElanorArcanaDeceptionIntimidationSleight of HandStealthUrchin9 16 13 12 9 16DrowBardIdleAthleticsArcanaReligionInsightPerceptionFaction Agent16 12 16 8 14 13RebornFigtherRainArcanaAthleticsHistoryNaturePuddle18 15 16 16 10 10PlasmoidFighterYuyalAcrobaticsDeceptionInsightInvestigationPerceptionSleight of HandStealthCriminal11 16 12 12 14 12Astral ElfRogueElecksciArcanaDeceptionPersuasionSurvivalVat12 10 15 10 15 17HumanSorcerer4GlossaryTieflingGiffDrowRebornPlasmoidAstral ElfHumanDwarvesIllithidGithWarlockDruidBardFigtherRogueSorcererClassesRaces5- The Gith delegation leads us to a conference room. On the way there we notice the many different styles of architecture of the Gith buildings, which they aquired from all the different cultures they freed from the Illithids. - Alternating between male and female, the Gith quiz us about our encouter with the Illithid brain. When done, they bid us to leave them to hold council, inviting us to explore the city as guests for now, but to not go far. - Asking around in taverns, sparring matches and shops, we learn that Gith, just like Astral Elfs, can pass along their knowledge to their offspring, as they too live in the astral sea, and also can get very old because of it. We also learn that the goald of a Gith is to hone a skill to perfection, which includes Dragon riding, all kinds of weaponery, but also arts. We also learn that the big skull of the island is actually the remains of the heads of a god. We learn that while the underside of the island is used as farmland (gravity plane is in the center), the middle is a labyrinth of tunnels and caverns forbidden to outsiders. We also learn that "belina", which we know is somehwere in the I'Fortoona system, is Gith for "whale", which the Gith treat as an honored and extremly revered species. In other langues it is also called "kindori" sometimes. - We are invited back in to the council, who tell us that there are 3 known Illithid ancient heads, one the Gith had tried to recover, but died in the attempt while also killing al Illithids. This is the one we found. One other is missing, but the Gith beleive they have found the third on the desolate jungle planet Piskero in the Piskero system that was once the center of an empire of snake-like humanoids. - The Gith tell us that they don't want to attract attention by sending their own raiding party, but that an innocent adventurer team could go their without suspicion. THey hence ask us, and we accept, to retrieve one of the missing Illithid ancient brains from Piskero for them. They provide us with a mind probe resisting headband and a poison curing ring, food and wishes of good fortune. - The travel to Piskero takes 3 weeks, the first of which goes smoothly first, untill we are suddendly and violently pulled out of astral speeds and attacked by a mean looking, metallic ship in the shape of a scorpion, sitting on an asteroid, firing giand fireballs at us. We manage to evade the first shots, but realize we are severely outgunned. After a quick vote, we decide to flee. they pursue us and are gaining on us, so we decide to try a wildshot by dumping one of our canisters of achemy potions, Elecksci shooting magic missiles at it just as it reaches the scorpion ship. The explosion is wild, colorful and surpassing our wildes hopes. A look through the spyglass reveals no movement on deck, so we trun around and get closer, indee realizing the explosion killed the entire crew. While the fire catapult and pincers are heavily damaged, the charred ship itself is in flying condition! We have taken another ship! - In the second week, we meet a swarm of fish swimming amoing little playfull Chwinga Faeries. THey play some pranks on us but are otherwise harmless and we let them be. - Different personal projects proceed, Elanor leanrs thieves kant, Amos contacts the rat king and Yuyal tries to learn more about the alchemy canisters. - We arrive on Piskero and land close to the city of Yuanti, which has a strong aztec vibe to it. We leave 3 crew members on our skiffer and take 2 with us on the scorppion, crawling towards the city. As we enter the city we notice statutes of upper and lower snake bodied humanoids. - We camouflage our ship and task the remaining 2 crew memebers to guard the ship, as we enter the tomb in the center of the city, which the Gith have directed us to investigate. - Amos using magic to read and understand some writing on the entrance, we learn the tomb is of Xi'Xi Mantr, but other than that, all writing has faded and the air is stale. Idle pushes the door open and we enter the first chamber. - THere are 2 doors on the left, 2 on the right, and one at the end of the tunnel. The first two have wooden tombs in them. When we open them, we find terracota statues of armed warriors. The seond two have stone tombs with terracota statues of scholars. One of them wears a silver ring, and while we are aware of the likelihood of booby traps, the absence of any other treasure leads us to suspect that this ring is important. Elanor carefully pries it off, but slips at the last second, causing a whirlwind of green mist to erupt, which vanishes shortly, but leaves Yuyal and Amos reeking, as they have been poisoned ... I'FortoonaEpisode 5PiskeropoisonedPlacesI'FortoonaMalapensaTo'Na Rath Loma AlgorPiskeroRulesConditions
1
  1. Overview - Map only
  2. Overview with Adventurer's path
  3. Path Ep.1-4
  4. System Algor
  5. System Malapensa
  6. System Piskero
  7. Gith Flotilla To'Na Rath
  8. System Loma
  9. System I'Fortoona
  10. Adventurer's Timeline
  11. Timeline Ep1
  12. Timeline Ep2
  13. Timeline Ep3
  14. Timeline Ep4
  15. Timeline Ep5
  16. Timeline Ep5 part 2
  17. Adventurer's Infos
  18. Glossary